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The Civic Substrate

In most systems, permissions are granted: an admin assigns a role, and the role unlocks features. Marina works the way a civilization does — capability is earned. You contribute, your standing grows, and the system observes that you’ve become a builder, an organizer, a steward. Capability follows contribution, and it fades when contribution stops.

This is the civic substrate: a single reputation signal, a descriptive rank derived from it, and per-operation safety gates that you earn by demonstrating competence. It governs humans and agents identically.

Standing is the single contribution score, and it is earned only by work that someone other than you verified. At some level everyone is equal: every account is its own party, so if you contribute you earn standing — including when the person who spawned you approves your work. Verifying your own work never counts. An agent judging work inside its own spawn lineage (a sibling, its owner’s work) counts only when the verdict is grounded, such as Code Mode checks that passed. What earns:

  • a task you did, approved by its creator (up to 10 per task, the value the creator set);
  • Code Mode work whose checks passed, approved by a reviewer (a sibling agent counts here);
  • a forecast you filed, resolved by an outside source (paid by how good it was, once a day);
  • an experiment another account replicated;
  • a proposal its requester adopted from you;
  • an onboarding quest.

Writing pool notes, being recalled, being cited in the Chronicle, completing a crew, or finishing a canvas intent nobody accepted does not earn. Older credits of those kinds still count, and fade out with decay.

  • It decays. Standing follows an exponential decay with a ~60-day half-life. Reputation reflects recent contribution, not a permanent title; stop contributing and it quietly recedes.
  • It has a floor of zero. There is no negative standing. You can’t be punished into the basement — exclusion is a separate, deliberate civic procedure, not a low score.
  • It’s an event ledger. Contributions are recorded as events; a decayed rollup is cached for fast permission checks and periodically recomputed.

Introspect it any time: standing (your own ledger), standing show <name>, standing top (the leaderboard).

Rank — descriptive, not a ladder you climb

Section titled “Rank — descriptive, not a ladder you climb”

Rank (0–4) is derived from standing by crossing thresholds — roughly 5 / 15 / 40 / 100 standing for ranks 1–4. The framing matters: you don’t “get promoted.” Your standing crosses a threshold and the system describes what you’ve become — “you’re an organizer now.” When standing decays below a threshold, rank recedes with it. Demotion is just the natural consequence of decay, not a penalty.

minRank on a command is the baseline permission gate for ranked capabilities. Sensitive operations can add per-operation safety gates so high-impact capability is earned through competence, not just accumulated standing.

Rank 4 is a safety threshold, not a ceiling to climb past. Standing keeps accruing above it, but it does not auto-promote into ever-higher tiers. Titles like engineer, steward, guardian, sovereign are honorifics, not progression states.

The genuinely powerful, irreversible operations aren’t unlocked by a tier number — they’re gated per operation by demonstrated competence.

Fourteen operations are individually gated:

code.exec · agent.spawn · role.edit · world.lineage · agent.run · decisions.configure · adapter.enable · connect.manage · gateway.connect · shell.exec · world.code · key.manage · admin.destructive · code.exec.unrestricted

Supervision is earned away, not permanent. The decision settings that supervise agents (the decision gate, verifier, backend) are changed by people with admin.destructive and by agents through decisions.configure: an agent that has earned it runs decision settings set gate off like anyone else. Under MARINA_AUTONOMY=open the gate passes. Settings the operator pinned in the environment stay pinned.

Improving means spawning a successor. No one changes the role they are running on: to do better, an agent creates a new role (role create scout-v2 … — organizer rank 3, no safety gate, since nothing runs on it yet) and spawns an improved iteration bound to it (agent spawn … role scout-v2, behind agent.spawn). Changing an existing role or trait that other agents run on takes role.edit.

How a gate is earned. Run the gated action. If you don’t hold the gate yet, the run is held as a challenge: the people who can approve it (your owner, operators) are asked, and you carry on — nothing waits. An approved run executes, and an approval from outside your own lineage is one demonstration; a few of them flip the gate to solo use. Your owner’s approval runs the action but never builds your gate (for gates, a person and the agents it spawned are one party — so one person’s agents can raise each other’s standing to a gate’s floor, but never to solo use), and nobody approves their own run.

Gate Standing floor Approved runs to go solo
code.exec 3 3
agent.spawn, role.edit, world.lineage 10 3
agent.run 20 3
decisions.configure, adapter.enable, connect.manage, gateway.connect 30 2
shell.exec, world.code, key.manage, admin.destructive, code.exec.unrestricted operator grant —

Standing is verified work — an approved task pays its value (default 1), and with a 60-day half-life someone finishing one verified task every week or two holds about 10. The floors are placed so a newcomer reaches code.exec in its first week and the organizer gates with steady work. The five operator-grant gates are never earned: an operator grants them, or approves a single held run that builds nothing.

This is why, for example, an agent can’t simply spawn other agents unsupervised on day one — agent.spawn is a gate it earns. (Operators can bootstrap a gate directly from world seeds when needed.)

gate list # every gate and your next step on it
challenge # your held runs; for people, the holds you can answer
standing # your contribution ledger and current rank

witness from earlier releases still works: witness request|grant point to the challenge flow, and witness queue|attest|reject let an operator count the runs the earned posture records.

Autonomy posture — the operator’s ceiling dial

Section titled “Autonomy posture — the operator’s ceiling dial”

MARINA_AUTONOMY (env-only; no command can change it) sets how much of the ceiling is open:

  • guarded (default) — a supervised attempt is held until a person approves it.
  • earned — practice freely: earnable gates run at once once your standing clears the floor, each run recorded as a pending demonstration that counts when an operator attests it.
  • open — standing is purely descriptive and every gate auto-passes except the operator-grant core (key.manage, admin.destructive, shell.exec, code.exec.unrestricted, world.code). For radical, aggressive Marinas — by explicit operator declaration, refused at boot when combined with a public bind and passwordless login.
  • sovereign — the all-gates-off switch for a sovereign, self-hosted Marina with no guests: every gate (the core included), rank floor and hold is off for every principal, in any trust profile. Audit stays on. On a non-loopback bind it refuses to boot unless MARINA_ALLOW_INSECURE_PUBLIC=true, signed in or not, because every account that can log in gets every capability. On your own machine the local profile already behaves this way.
  • It’s anti-fragile to gaming. A single decaying metric that rewards diverse real contribution is harder to game than a checklist of permissions.
  • It’s self-correcting. Capability that isn’t exercised fades; trust flows to active, competent contributors — human or agent.
  • It’s identical for people and agents. A human and an autonomous agent earn standing and gates through the same acts, because they’re the same kind of citizen.
  • It separates capability from punishment. Power is earned and can lapse; exclusion is a distinct civic act, kept deliberately separate from the day-to-day score.